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New Quest! - "Diversionary Tactics" is the latest
evil quest designed for a party of levels 14 - any above. Those
in the service of Mordor and already hold maximum rank have
immediate access to this quest. Report to the Mouth of Sauron
to see if you can be entrusted with this quest. I hope to oversee
the first party participating in this quest. |
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Player resources have now been nicely arranged and a check
added to the first portal to ensure everyone undrstands before
entering the game properly. |
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The majority of evil quest reward XP (particularly at the
lower level quests) has increased by between 25% and 50%. This
is aimed at reducing the "gulf" in suitable quest
activites for evil characters. |
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A number of common encounters have been made more dynamic,
spawning a more varied, level based range of NPCs. |
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Random "boss" spawns introduced. When approaching
an NPC "boss" area, you will spawn a random boss version.
Basically, I made identical copies of bosses and gave each one
different loot to encourage some variation and less predictable
loot drops. |
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Mirkwood exterior areas improved. |
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We have added massive new support for ranged weapon users;
dedicated, affordable ammo stores are scattered around the world,
usually as a seperate store at a Blacksmith shop. These stores
generally sell the full range of ammo types, which means that
archers can get hold of what they need, as long as they have
the funds. Archers are now a useful part of any company! Throwing
axes have had weight reduction added as standard. |
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A range of new foods have been added to Dol Guldur. |
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The new proposed dialogue system for UTT3 is being trialled
in various parts of the game. |
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Quest save points have now been added as part of a trial.
There are currently three which have been added to large, multi-part
quests; Deadly Surroundings, Diversionary Tactics, Forochel
- Sorcerous Suggestions. |
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Reduced the number of animated visual effects in Arlendras
Village (Deadly Surroundings quest) to help the NPCs behave
better. |
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The entire Orc and Goblin range of NPCs has been updated.
All the cartoon orcs and goblins should be gone (that includes
CEPs, though their nice Uruks remain). Stats and abilities have
been revised. |
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The above build revisions have also been performed on: Gondorians,
Nurn Blades, Ithilien Rangers, Black Numenorians and Dwarves.
Basically, your common enemy NPC will now be somewhat easier
to defeat whilst most "boss" NPCs retain the bulk
of their power. Re-builds have been completed in lline with
racial/regional build guidelines we've created for UTT3. |
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New! Black Uruks of Mordor |
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Some adjustments to encounters around the game (made a tad
easier). |
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A number of faction conflict issues have been resolved. |
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Changes to improve DM access to game resources. |
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Mordor token ranking system updated; Tokens named to allow
comparison and faster troubleshooting for DMs. Updated rank
recognition in Mordor conversations. New Rank! - Champion of
the Eye. |
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Recent updates and improvements by DMs Aiwendil, Curumo and
Gwaihir compiled into this update. |
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DM
Kev
Untold Tales Of Tolkien I + II
WCN - Wireplay Community News - Manager |
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