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26th August 2006 - The Windlord Speaks from His High Eyrie... |
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HE LATEST UPDATE is now live!
Changes include:
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An all new Tharbad and Greater Minhiriath region by Olorin.
This project is the result of months and months of dedicated
work by our most prolific and skilled builder. It is, in my
view, his most impressive contribution to date and lets hope
it wont be the last! I will leave it to Olorin to post a description
of any details he sees fit to and otherwise up to you to discover,
enjoy. |
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A much smaller and less polished or detailed wilderness project
by myself. This includes a reworking of three neighbouring central
regions: Rhudaur, the Misty Mountains and the Vales of the Anduin.
This is an ongoing project with caves and further details (such
as a travelling conditions script) to be added soon. Please
do take care when travelling in the high mountains, the locals
aren't very friendly! |
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A revised and improved crafting machine system by Aiwendil.
This includes a machine to strip the properties from items you
want to use as a base for transferring new properties onto which
will save us all much time and annoyance recrafting items when
we've bought a new and improved versioon, very handy. |
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Curumo has produced a fantastic range of items in the field
of herbs, potions and healing kits. These will eventually form
the basis of a regionalised herbalism crafting system but for
now are available from a few likely local suppliers. More of
these merchants will be rolled out very soon. One of the more
'hard to find' areas in Tharbad, I won't say which, was built
by Curumo which is his first area area for the module. It is
a great first contribution in this department and I know there
are more in progress now he's wetted his appetite with this! |
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Avalyn has produced a magnificent guildhall in Tharbad for
his ongoing Silversword's saga, visit the main entrance hall
to read details of this enthralling dynastic tale. Those mercenaries
interested in joining should look out for old Bereval in-game
or otherwise contact Avalyn. |
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Various contributors, but overwhelmingly Olorin, have added
significantly to the pallette of items available (armours particularly).
Some of these new items are already available from NPC merchants
but we also hope to put more of them 'on the market' very soon
with further revisions to merchants across the module. |
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That is a brief summary of more or less all the major changes, I think.
If I've left anything out or got anything wrong, apologies to those
concerned!
I'd like to stress that we see this update as work in progress. There
are areas which we'd like to add more detail to, particularly in terms
of new quests and non-quest activities, and we will be doing so on
an on-going basis. However, after much debate within the team, we
agreed that it would be better to put out the content we have rather
than hold so much that is ready back in an attempt to get things just
perfect.
So there are areas that may seem a little underdeveloped (eg NPCs
with limited dialogues and cave entrances going nowhere) and there
will no doubt be bugs and errors aplenty. We will address these issues
going forward as and when time permits but, in the mean time, I really
do hope that you enjoy all that the content which is now on-line has
to offer.
I'd like to end by voicing my personal thanks to and admiration for
Olorin. His dedication to this community and the outstanding level
of his contributions are, quite simply, second to none! He has taught
me everything I know about modding (well almost ) and served as a
great inspiration to myself, the rest of the Dev team and many players
(in many ways but perhaps most relevantly here) to always strive towards
achieving our very best.
Congratulations on another fantastic contribution, I salute you sir!
*refills the old greybeard's pipe*
DM Gwaihir |
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